Blackmar-Diemer Gambit Accepted position after 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3. White: pawn on d4, knight on c3, pawn on a2, pawn on b2, pawn on c2, pawn on g2, pawn on h2, rook on a1, bishop on c1, queen on d1, king on e1, bishop on f1, knight on g1, rook on h1. Black: rook on a8, knight on b8, bishop on c8, queen on d8, king on e8, bishop on f8, rook on h8, pawn on a7, pawn on b7, pawn on c7, pawn on e7, pawn on f7, pawn on g7, pawn on h7, knight on f6, pawn on f3.
Blackmar-Diemer Gambit Accepted is a chess opening that arises after 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3. It is classified D00 in the ECO system, and the position after these moves has white to move.
Variations continuing from this position
Each of these is a named opening reached by playing on from 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3. Open any of them to load the position on the board.
The Blackmar-Diemer Gambit Accepted is a chess opening that arises after 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3. It is classified D00 in the ECO system.
What are the moves of the Blackmar-Diemer Gambit Accepted?
1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3. After these moves it is white to move.
What variations come from the Blackmar-Diemer Gambit Accepted?
Named continuations include Blackmar-Diemer Gambit Accepted: Ryder Gambit, Blackmar-Diemer Gambit Accepted: Bogoljubow Defense, Blackmar-Diemer Gambit Accepted: Euwe Defense, Blackmar-Diemer Gambit Accepted: Gunderam Defense, Blackmar-Diemer Gambit Accepted: Holwell Defense. There are 21 named variations reachable from this position in total.