Blackmar-Diemer Gambit Accepted: Gunderam Defense position after 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 Bf5. White: pawn on d4, knight on c3, knight on f3, pawn on a2, pawn on b2, pawn on c2, pawn on g2, pawn on h2, rook on a1, bishop on c1, queen on d1, king on e1, bishop on f1, rook on h1. Black: rook on a8, knight on b8, queen on d8, king on e8, bishop on f8, rook on h8, pawn on a7, pawn on b7, pawn on c7, pawn on e7, pawn on f7, pawn on g7, pawn on h7, knight on f6, bishop on f5.
Blackmar-Diemer Gambit Accepted: Gunderam Defense is a chess opening that arises after 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 Bf5. It is classified D00 in the ECO system, and the position after these moves has white to move.
This line is a variation within the Blackmar-Diemer Gambit Accepted family. The strategic ideas above describe the family as a whole; this particular line reaches them by the move order 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 Bf5.
Variations continuing from this position
Each of these is a named opening reached by playing on from 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 Bf5. Open any of them to load the position on the board.
What is the Blackmar-Diemer Gambit Accepted: Gunderam Defense?
The Blackmar-Diemer Gambit Accepted: Gunderam Defense is a chess opening that arises after 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 Bf5. It is classified D00 in the ECO system.
What are the moves of the Blackmar-Diemer Gambit Accepted: Gunderam Defense?
1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 Bf5. After these moves it is white to move.
What variations come from the Blackmar-Diemer Gambit Accepted: Gunderam Defense?
Named continuations include Blackmar-Diemer Gambit Accepted: Gunderam Defense, Stader Variation. There are 1 named variations reachable from this position in total.